IEIC certifies over 100 games for preponderance of skill
To combat consumer harm and drive industry growth
IH News Desk
NATIONAL, November 28, 2024: The Interactive Entertainment and Innovation Council (IEIC) has certified over 100 games for their preponderance of skill using a statistical method developed in collaboration with experts from IIT Delhi, IIT Kanpur, IIT Madras and Stanford University. This initiative aims to distinguish between games of skill and games of chance, providing clarity for both the industry and consumers.
The certified games, developed by over 50 leading studios, span diverse genres such as arcade games, sports simulations, puzzles, card games and board games. The certification process leverages a multifaceted assessment methodology that examines player behavior, skill consistency, strategic decision-making, and statistical analyses.
India's online gaming industry, valued at USD 3.1 billion with a 14% CAGR, is projected to reach USD 6 billion by 2028. With regulatory clarity and initiatives like the IEIC certification, India could capture a 20% share of the global market, unlocking a USD 60 billion opportunity by 2034. This growth would generate 20x more employment opportunities and position India as a global leader in gaming.
A panel of experts from the institutes developed scientific tests for skill elements in games through a multifaceted assessment methodology, including statistical analyses, observation of player behavior, consistency of skill manifestation over time and the impact of strategic decisions on game outcomes.
This initiative has the potential to reduce the compliance burden for the online gaming sector and resolve regulatory challenges in the era of rapid innovation in tech and business models.
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